SwordQuest: Waterworld
Platform: Atari 2600
Region: USA
Media: Cartridge
Controller: Joystick
Gametype: Licensed
Release Year: 1983
Developer: Atari
Publisher: Atari
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WATERWORLD is the third in a series of four individual contests comprising the ATARI SWORDQUEST CHALLENGE.

The ultimate objective in the WATERWORLD contest is the jewelled Crown, made at a cost of $25,000.  To win that Crown, you will have to pass certain tests of dexterity and cleverness - in both the video game and the accompanying comic book.

Your goal in the WATERWORLD game cartridge is to discover the seven "numerical clues" that will refer you to the appropriate page and frame number of the accompanying comic book.  There you must look artfully for "word clues" to send to ATARI on the enclosed SWORDQUEST CHALLENGE entry form.

Not all the numerical clues are valid.  Three are decoys.  A careful poetic reading of the comic book is required in order to obtain information that will be helpful in selecting the valid word-clue answers from the false ones.

~From the Manual

The most rare of the three released Swordquest games, Waterworld is very sought after by collectors. It was originally only available via mail order from the Atari Club, but was later sold in stores in limited quantities. Programmer Tod Frye never finished the fourth and final game in the Swordquest series, Airworld.

http://www.atariage.com/software_page.html?SoftwareLabelID=543
